Empty City 3D BETA Screenshots

December 1, 2009 at 12:14 am | Posted in Uncategorized | 9 Comments

Empty City 3D is definitely coming along! We are taking suggestions, so you can comment or post on the TouchArcade Empty City 3D thread. Here are a few images to wet your appetite.

 

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  1. Hi devs can I have a promo code for Stick escape? Reply back to my email

  2. I am sorry, we do not give out promo codes to everyone who ask. I would recommend checking out the free version and seeing what you think. http://www.tinyurl.com/StickEscapelite

  3. Here’s my suggestions for you great, but greatly flawed app. The idea for EC3D is great, with what I believe to have top 25 potential. What is holding it back from greatness is a multitude of programming errors and a general lack of refinement that makes the game almost unplayable. Let me ask one question, did your devs actually do ANY alpha-testing whatsoever?Gameplay is nearly impossible because of the laggy framerate and sheer bugginess of it all. If you could fix these problems I would by this app for 5 bucks without the slightest hesitation.
    I suggest you add these features:

    •Improved graphics: take gameloft’s west coast hustle as an example, the game is graphically amazing, and yet the gameplay is smooth and complete. EC3D could improve on WCH’s driving elements and make it more opren world with more stunts.

    •Graphics: one of the worst parts of the game is the draw distance and anti-aliasing. The iPhone/iPod touch platform is far more powerful than what you are giving it.

    •some kind of minimap system in-game so that you could navigate better. Maybe even a large map shown when the game is paused on which the player can mark their favorite jump locations.

    •Huge coding improvements: I can’t speak on the behalf of the difficulty of programming in Apple Script, but having experienced oop first hand I know the challenges, but from rge way you’re released game looks it seems a toddler
    could have done a better scripting job. From constant glitches to poor performance, this is the. Biggest thing impeding the app’s success. Fixing these playability alone would make this app worth at least 1 or 2 bucks.

    I know I’m probably speaking to an abandoned dev studio web site but if anyone is still there I want you to know there are people out there who are willing to have faith in your capabilities, and with some spit and polish, EC3D can become an all time fan favorite.

    • Thank you for the feedback!

      Yes, we did have beta testers with devices ranging from the iPhone 3G to the original iPod Touch.

      To generally sum up the graphics and performance suggestions, it is a delicate balance. By that I mean, the prettier and more intricate the graphics, the more it takes away from the speed of the game. The honest truth is, this is my VERY FIRST 3D game whatsoever, so when I started out, I wasn’t thinking of performance at all. For starters, OpenFeint (achievements, online leaderboards, etc.) is sucking CPU from the device even while it isn’t visible.

      For example, when you open Empty City 3D and immediately start one of the modes, EC3D will lag for a few seconds while OpenFeint shows the “Hi AppTechStudios, you are online!” thing. Also, if you drive around the city for a minute or so, the performance improves greatly. If I re-did Empty City 3D from scratch, knowing what I know now, I would A. NOT include OpenFeint, because while OF is a great service, it is taking precious speed. And in a game like EC3D, speed/performance is everything! B. I would set up the city so that it had fewer draw calls at any given time.

      As far as the iPhone being a far more powerful platform than I am giving it, I disagree. Of course it depends on what you mean by powerful, but seeing from the level of performance and the weeks of time put into improving it, I gave the device more than it can handle. Companies like Gameloft have a lot more at their disposal. For example, they could make the city in “Gangstar” from only a few 3D models with just a few textures slapped on top. I personally do not have the skill to make hundreds of objects/textures into one 3D model/texture, but Gameloft has the people and the money to do that.

      To sum it all up, Empty City 3D was a huge learning experience. I jumped in at the deep end of the pool and I learned to swim over to the middle part of the pool =) I may re-make the entire city sometime, but seeing from EC3D’s sale numbers and the length of time that it would take me, I don’t think that it is worth it. My games show a journey, from a sound App, to 2D games, to 2D games with collision detection, to a 3D game (with its problems).

      • Just so you know, I am working on totally re-doing the city, we’ll see how it goes 😉

        Robert
        CEO, App Tech Studios

    • Thank you for the feedback!

      Yes, we did have beta testers with devices ranging from the iPhone 3G to the original iPod Touch.

      To generally sum up the graphics and performance suggestions, it is a delicate balance. By that I mean, the prettier and more intricate the graphics, the more it takes away from the speed of the game. The honest truth is, this is my VERY FIRST 3D game whatsoever, so when I started out, I wasn’t thinking of performance at all. For starters, OpenFeint (achievements, online leaderboards, etc.) is sucking CPU from the device even while it isn’t visible.

      For example, when you open Empty City 3D and immediately start one of the modes, EC3D will lag for a few seconds while OpenFeint shows the “Hi AppTechStudios, you are online!” thing. Also, if you drive around the city for a minute or so, the performance improves greatly. If I re-did Empty City 3D from scratch, knowing what I know now, I would A. NOT include OpenFeint, because while OF is a great service, it is taking precious speed. And in a game like EC3D, speed/performance is everything! B. I would set up the city so that it had fewer draw calls at any given time.

      As far as the iPhone being a far more powerful platform than I am giving it, I disagree. Of course it depends on what you mean by powerful, but seeing from the level of performance and the weeks of time put into improving it, I gave the device more than it can handle. Companies like Gameloft have a lot more at their disposal. For example, they could make the city in “Gangstar” from only a few 3D models with just a few textures slapped on top. I personally do not have the skill to make hundreds of objects/textures into one 3D model/texture, but Gameloft has the people and the money to do that.

      To sum it all up, Empty City 3D was a huge learning experience. I jumped in at the deep end of the pool and I learned to swim over to the middle part of the pool =) I may re-make the entire city sometime, but seeing from EC3D’s sale numbers and the length of time that it would take me, I don’t think that it is worth it. My games show a journey, from a sound App, to 2D games, to 2D games with collision detection, to a 3D game (with its problems).

      If I am correct you typed that whole message on an iDevice, wow! Also, no, you aren’t speaking to an empty studio, I have NO plans of quitting, that isn’t what I do 🙂

      And about the website, thank you! A good friend of mine made it for me, he is very skilled.

      Robert
      CEO, App Tech Studios

  4. One other thing; if you can make a game as well as you made this web site, you’ll be VERY successful.

    • Hey! I didn’t expect that level of a response! I know that I listed a large amount of negatives in my first review, but let me give you a few positives on what I think you guys are really doing right so far:

      •Game Concepts: you have already had top sellign games on the app store, so I know you’re capable of writing quality games. I know that you wanted to make a 3d game, and on paper EC3D would seem like a sure hit, but it was released at a point where it really wasn’t ready for
      the market, tarnishing it’s reputation as a quality game.

      Customer Support: You are the only people who have actually answered any questions / comments I’ve posed to them. Just being responsive and helpful will win customers who will continue to buy your products.

      A few more comments about EC3D:

      •What I meant by powerful is not that the iPhone/iPod platform is the mis powerful system ever, although compared to other mobile devices it is very good, but that it is versatile and capable of running high quality software. Let me refer back to Gameloft’s West Coast Hustle, which is one of my personal all-time favorites. In the game you can see the character you’re playing as, moving cars and people, and detailed environment elements, all on screen at once and all with physics with little or no lag. Now I know you’re an independent developer and certainly you aren’t any Gameloft, but you should be able to just a low polygon car, photo-textured objects, and run rudimentary physics/game effects without lag time.

      •I support your decision to remove open feint from the next version of EC3D. I’m not sure what unnessescary amount of RAM it is occupying in the background, but it doesn’t really improve the
      game enough to justify poorer gameplay.

      •I couldn’t go a minute in gam. Without running into some kind of bug. If your programmers can do a thorough testing/debugging runthrough, minimizing the amount of glitches encountered, it would be an almost instant turn around. I know debugging is a massive pain in the ass, but it is neccessary Iify you ever want EC3D to get off the ground.

      P.s. Kudos to Apple for their auto spell correct device for the iTouch. Without it I would probably be writing in German.

      • First off, sorry for the delayed response, it’s been crazy lately 😉

        Thanks for the positive comments, I appreciate it!

        •Ok, I’m working on improving the performance. I may have gone overboard with my attempts to optimize the FPS, so maybe by removing some performance optimizers, I can actually improve EC3D’s speed!

        •I want to keep OpenFeint in there at all costs, but if all else fails, I may have to resort to that.

        •Just to clarify, if you are referring to the camera angle changing back and forth, then that is meant to be there. When the car is doing down a hill, the camera is underneath the ramp, so you can’t see what you are traveling on. On the other hand, if I keep the camera angle close to the car, it is hard to see what is up ahead, unless, of course, you are going down a hill.
        Also, if you going of a ramp wrong or hit an obstacle and all of a sudden the ride gets rough, then that too (to an extent) is supposed to be there. It adds a level to the game that rewards the player for refining their driving skills.

        Thanks for your feedback!

        Robert
        CEO, App Tech Studios


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